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Wednesday, May 16, 2007
Climbing on art
climbing on art
I've been looking at the Virtual Worlds data and asking myself if the whole idea of gameplay is being exploited for educational purposes - and worse, that in this sort of environment, we ring-fence and bind with rules that which thrives on openness and unruliness ...and end up producing virtual classrooms . So, Stuart Moulthrop 's article in Learning Inquiry has some resonances. He has concerns...‘Indeed, games probably appeal to children largely because they are excluded from the formal culture of school. If this distinction is neglected, games might be used simply as extracurricular rewards: learn your lessons, earn playtime. Much worse, they might be brought into the classroom only as delivery systems for reinforcement of narrowly defined goals, i.e., as drill-and-practice resources for standardized tests. Needless to say, both these approaches strip away the dimension of ‘‘open culture’’ or re-creativity, since they would necessarily limit, not realize, possibilities for change. ' (p. 54)
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