Monday, March 29, 2010
The heterogeneous text
Thursday, March 25, 2010
Mobile interstices
Tuesday, March 23, 2010
Restricted networks
Friday, March 19, 2010
Pivotal point?
Thursday, March 18, 2010
Decentring the text
Wednesday, March 17, 2010
Vocab
Saturday, March 13, 2010
Friending on Facebook
Tuesday, March 09, 2010
Seminar 4 already!

I can't believe we're on to Seminar 4 in the ESRC series already! Here's the programme!
March of the Penguins
Anna Peachey, Open University
This presentation focuses on the Disney-owned virtual world Club Penguin. Club Penguin is an international exemplar for internet safety in massively multiplayer environments targeted at children (6-14), making it a popular choice for parents wanting to support their children's participation in online game play and early social networking. However ‘safety' in this instance is based on constructs of credentials, and critics suggest that parents should be more concerned about the subliminal learning that is mediated by and within this highly sophisticated environment. The presentation will explore how playing in Club Penguin helps to develop digital literacy skills in young people, and consider some of the advantages and disadvantages of being a Penguin.
Learning practice in social worlds
Diane Carr, Andrew Burn
http://learningfromsocialworlds.wordpress.com/
London Knowledge Lab, Institute of Education, University of London
This paper is about how and what people learn in two different online worlds. Initially we report on learning practices in the massively multiplayer online role playing game, World of Warcraft. WoW is a game. It has goals, rewards, missions and conditional progression. It might be said to offer a curriculum of sorts. It does not follow that expertise is attained or assessed in predictable ways by its players. Attention then turns to Second Life, an online social world. We focus on a particular community (machinima makers) in order to explore competence, expertise and literacy in this context.
Online discussion
Catherine Beavis, Deakin University, Australia.
Being him rather than the puppet master: boys, being, gaming and literacies
Alex Kendall, University of Wolverhampton
Drawing on evidence from a qualitative study, Just Gaming , of young men's ‘talk' about the categories of gaming, reading and viewing this paper explores the ways boundaries are constructed, insulated and transgressed by participants for different performance contexts and audiences. Attention is paid to the opportunities for the frivolous, in the serious Maclurian sense, kinds of playing at being that on-line and off-line gaming seems to offer young men particularly in contrast to their own accounts of a wider range of literacy practices, most especially those contextualised by institutionalised practices of school or college. Towards a conclusion Maclure's notion of the ‘baroque' is evoked to consider what new kinds of pedagogical narratives might be called for if education is to successfully enable young people to (re)read the “textualized stories of their lives” (Kehler and Grieg 2005:367).
Wow!
Saturday, March 06, 2010
What's on your mind?

Wednesday, March 03, 2010
One thousand posts

Tuesday, March 02, 2010
Self accounting

Monday, March 01, 2010
This week last week

Friday, February 26, 2010
DIY danger

Wednesday, February 24, 2010
DIY media
Well I suppose this is DIY media - me introducing this paper on participation for students - and for that matter everyone else. It's another instance of the consumer becoming the producer on the read-write web. And in an attempt to blur boundaries just a bit more, here's Ruth's DIY media of last October/November in Paris!
Tuesday, February 23, 2010
Literacy in print

Here's Colin and Michele's 'DIY Media' from Peter Lang - out now! I have a chapter called 'Visual Networks' in it which explores Flickr (again!). The book looks like a great addition to the series, and to emerging work on new literacies - and I can't wait, as usual, until I get my own copy. Also just out is Debra Myhill and Ros Fisher's Special Issue of JRR 'Writing development: cognitive, sociocultural, linguistic perspectives.' It's good to have a feature on writing, but thumbing through I note a distinct absence of the digital - which is a shame, because that's where a lot of writing seems to be happening. A while back the latest RRQ dropped through my letter box. I was really impressed with 'A Review of Discourse Analysis in Literacy Research: Equitable Access', which has so many authors I'm not going to list them (sorry folks!). But it's an excellent review and I'm going to repeat myself, here, but these essay reviews are an extremely strong feature of RRQ. Long may they thrive!
Saturday, February 20, 2010
Scrappage
