Thursday, January 03, 2019
Metafiction and Black Mirror
Towards the end of his story, Simon Herzog, the protagonist of Binet's postmodern detective satire 'The Seventh Function of Language', begins to wonder if he is really just a fictional character. 'How do you know you are not living inside a work of fiction?' he asks. This sort of literary self-consciousness is a familiar metafictive device and it works well against the backdrop of literary theory and the walk-on cast of poststructural theorists that populate Binet's tale. Something similar happens in 'Black Mirror: Bandersnatch' in which Stefan Butler, an obsessive videogame programmer, suspects that he may be a character controlled by Netflix viewers. Of course, that's partly true, but then the play is in the carefully plotted choose-your-own-adventure story. And just like Binet's use of the device it's a neat fit, Stefan is working on branching narratives as well as being in one. But maybe we, as viewers, are also being 'played' by Netflix, as they learn whether there's a market for this sort of interactive experience. That's an intriguing question. For a while there has been the suggestion that some sort of interactive videogame/film/narrative hybrid is about to break, and of course there have been experiments. The real question is whether Black Mirror goes far enough. Given the possibilities of a more immersive experience through VR might it just end up being a dud - a choose-your-own-adventure story that works well as a 1980s nostalgia piece but little else? Or could it gain enough attention to finance some bolder experimentation, something that moves beyond self-referential fiction into a more developed form? Maybe Netflix already has the answer.
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