Wednesday, April 16, 2014
Points of View, we experimented with deconstructing the notion of 'the event', partly because we found it hard to define any clear boundaries between different instances of meaning-making in the material we were dealing with, and our multiple readings of the data, the stacking stories we developed, highlighted increasing levels of complexity, rather than coalescing around a single version of what was happening in classroom virtual world play. We struggled to find a word for what we were observing - maybe occurrences or action sequences might work - otherwise just call it the project! Part of the problem with the idea of 'events', which we haven't so far articulated, is the way in which they tend to associate too easily with 'activities' or 'routines' in the world of literacy education. And one thing that is clear about the virtual worlds work is the way in which it challenges just those sorts of boundaries, planned learning sequences, activities, objectives and all the rest. In our AERA presentation, we deepened our baroque reading of the data, using this to critique simple, reductive models of literacy in classrooms. Cathy introduced the notion of a baroque pedagogy, an exuberant expression of free roaming gameplay, one that is hard to describe, hard to understand, but thoroughly absorbing for participants. But we also used baroque techniques to illuminate the heterogeneity of meaning-making in classrooms, and that, I think, will be at the heart of the next paper that we're working on.