Sunday, June 23, 2013
Gary Wolf founder of the self-quantifying movement puts it, turning windows into mirrors. It's not just about logging your life - that's been going on a while - but the whole idea is to collect your own physiological and psychological data. learn to read it (becoming data-literate in the process) and then use the wisdom of crowds (and experts) to improve your well-being, your physical and mental state. You could see it as digitally-enhanced self-improvement or extreme narcissism. The Quantified Self movement may not be your cup of tea, but when I heard Rodney Jones it made me think how it just is the logical extension of a more general trend in digital life. The supermarket knows what I eat, Amazon what I read, Insight knows when I meditate, and Mappiness knows how I'm doing. Put it altogether, invest in a FitBit and then you're truly post-human. It's the way to go...
Tuesday, June 11, 2013
Monday, June 10, 2013
Research Story from Chris Thomson on Vimeo.
We all have to juggle with competing demands and priorities, and it seems to get even worse when we start to research things! I was moved by this digital story produced by one of my Masters students - it illustrates the cost, the struggle and the emotional underlife in an elegant way, but also it highlights some of the benefits that accrue from doing this sort of work. It's well worth keeping all this in mind as we go on. In my own work, I've been wrestling with ideas about pleasure, everyday life and the commodification of early learning and literacy. In the light of this I returned to Helen Nixon's piece 'From bricks to clicks.' and the more recent piece, with Erica Hateley in Children's Literacy, Learning and Culture which ends with this: 'As children are inducted younger and younger into particular modes of literacy, and particular dispositions as 'consuming citizens', researchers committed to learning from and contributing to young people's agency and social opportunities need to pay attention to what is happening culturally when reading and playing and literacy and learning means tapping, touching, swiping, and scroling and combining online and offline activities.' (2013:39)