Saturday, October 10, 2015
The Enchantment of Modern Life (2001). Bennet has become a bit of an academic superstar, and most people seem to rave about Vibrant Matter which apart having a cover design to die for is, in my humble opinion, not nearly so good. Although the argument about a politic of enchantment is hard to sustain, it can work. In an educational context, I think we may have resolved it adequately if somewhat simply. Here I'll just put it in a sort of aphorism - better to be enchanted by the inventiveness of children than fall under the spell of a stultifying curriculum. It all stems from a simple question. How can we, as educators work with teachers who are labouring under the dead hand of a one-size-fits-all lockstep curriculum driven by a draconian regime of accountability? To me it seems that most teachers are attracted to the profession because they are interested and inspired by children, by watching them play and learn, and being with them and not by measuring their progress against arbitrary measures. If we can re-orientate towards some basic professional values, or become re-enchanted by the actions and activity of young children we unlock what Bennet would call 'virtual possibilities'.
Sunday, August 30, 2015
piece rehearses the different points of view with some balance and it certainly would make a useful discussion prompt for students. For me three issues come to the fore: 1. How we think about reading 2. What we think about the relationship between print and narrative 3. How we think about screen time. So first, if we think that reading involves some sort of universal, unchanging set of skills and behaviours that somehow float free from the people that use them - in other words from culture and society, the changing technologies of reading are going to come as a bit of a shock. We won't be able to cope with new skills, new attitudes or new ways of knowing, and we'll bemoan the demise of the old ones. We'll worry that under some conditions we'll learn more from YouTube than from a cookery book, for example. We'll worry that our reading has become superficial. And we'll worry about the advance of abbreviated conversational writing in text messaging or short-form expression on Twitter. But if we see reading as an evolving meaning making system that changes with social conditions, with culture, with technology, with and through the people that use it, then we'll see the emergence of new practices, often overlying old practices, with curiosity and an open mind. Sure, we may still see the demise of valued practices, but that, as they say, is the way of the world. Which brings me to the second issue. If we remain strongly invested in the virtues of print fiction, we'll worry about the popularity of movies, the advance of video games, and some of the directions taken by the book trade. Delightful as print narrative can be, it has achieved an almost unassailable position with some of our cultural elite. Humans love narrative. And you find narrative whereever you find people - in their oral stories, anecdotes, and epic poems, as well as in their play, their theatre, their movies and their games. Narrative has a very special magic and print books can have us spellbound, but for me the importance of narrative over-rides the specifics of a particular medium, and screens carry great narratives (as well as average ones). But can we have too much screen time? This is the worry underlying the final issue. Well, I must say I'm concerned by the way this term 'screen time' has slowly crept up on us. What exactly does it mean? Does it include the time I spend getting cash out of ATMs, reading information at travel hubs, watching scoreboards or electronic hoardings? And what about those flickering screens I walk past in town, the TVs on in the background? If screens were harmful, then most academics would be dead by now, because their usage must be as high as anybody's! If there's any suggestion of harm from the glare of those flickering screens then those high tech companies better get on to it now - after all they wouldn't want anything to dint their sales.
Sunday, July 19, 2015
Saturday, June 13, 2015
If anyone was in any doubt that written language is changing, or that children are active members of writing communities they need look no further than this story on the use of hashtags in their work. Asked by the BBC to comment on this phenomenon I was unremittingly positive, although as you'll see I refused to be drawn on predicting the shelf life of the hashtag! The origins of the symbol itself are interesting, and you can trace its history as a way of denoting a number through to its adoption by early programmers. Bringing the hash symbol to the practice of tagging (from meta tags) has been an interesting user-driven innovation. Hashtags weren't written into Twitter, they have just become a useful convention. Of course it makes your tweet, or your post on Instagram, searchable and also helps to define the audience, topic or conversation you are addressing. There are many other uses, too and I'm sure linguists have coded the various functions that hashtags perform. For me it's their adoption into language that is intriguing, and like @GuyMerchant the hashtag is primarily a written form. But new writing features do seem to enter spoken language, too. It's not uncommon to hear people saying 'lol'. And 'confused.com' has become quite popular. I've also recently witnessed a four year old asking 'go to the park hashtag orange slide?'. We live in interesting times!
Thursday, May 21, 2015
here on the positive influence of banning mobiles in school, here on the negative effects of video gaming and here on girls' online reading. As always the studies are more nuanced than the headlines suggest, but the media reports still bolster dichotomous viewpoints. In the face of this it is timely to consider something a bit more sophisticated than the old 'is technology good or bad' question. We should be asking how particular digital literacy practices relate to activity, interaction and engagement, and then how they might benefit (or disadvantage) their users. New literacies won't go away - and anyway we're rather powerless to check their advance, but we can as educators help in promoting efficacious uses of hardware and software.
Saturday, May 09, 2015
In the wake of an unexpected election result, three of our political leaders have resigned, sacrificing themselves in order to shoulder what must be seen as collective failure. Resignation from public office has a respectable history as a ritual, and it is one in which the individual takes responsibility for collective failure. It could be read as an extension of the techno-politics of punishment, a condition in which an individual must ultimately and symbolically be held accountable. In this morning's newspaper the report sits cheek by jowl with the story of a public execution. The execution in Guild Wars 2 of the avatar of a player who had been guilty of cheating. DarkSide, the avatar in question, was executed in front of an audience of 325,000, symbolically punished by AreaNet to underline that cheats will not be tolerated (perhaps also to attract interest in Guild Wars 2). In a mediascape in which more alarming videos of real-world execution have been circulating the intermingling of real, virtual and symbolic acts of punishment and sacrifice is uncanny. Uncanny because of their multistability - the individual accepts, or is forced to accept responsibility, but the crime and the authority to punish is ambiguous. Throughout history the techno-politics of punishment are in part a spectator sport. We feel a certain sense of closure when an ineffectual leader falls on his sword, a sense of outrage when an innocent journalist is executed by militants, and maybe we are unsure what to feel about DarkSide.
Sunday, March 08, 2015
Discourse and Digital Practices - the outcome of a lively symposium in Hong Kong, organised by Rodney Jones and his colleagues, is out now in the UK. In my chapter, I took some of the iPad data (also published here), and tried to relate my analytical methods to the more familiar practices of discourse analysis. Whether or not I succeed in doing this is, of course, for readers to decide, but to me it felt a little like retracing my own footsteps. I was trying to think through how discursive practices, media narratives, digital technologies, adult-child relationships, notions of literacies... and so on, all mesh together in the story-sharing episodes captured on video. In doing this, I probably focused too intently on the micro-analysis, applying a rather simplistic multi-modal framework to make sense of the interactions between adults, children and iPads. So although this generated interesting thoughts about pointing and touching, it bypassed embodiment and feeling altogether. But more importantly it excluded the intervention of researchers, ignored the representational nature of video and foregrounded human interaction. I was drawn into a comfortable world - one in which we can watch and describe 'fluctuating modal hierarchies' (Norris, 2004) from outside. But recently, and particularly in my collaborative work with Cathy, that idea that there are distinct actions, interactions and even episodes 'out there', waiting to be described, labelled, and interpreted becomes rather problematic. It's not that I've come to embrace a rather extreme form of social constructivism in which everything dissolves into being a sort of collective hallucination (although it must be said that the time spent looking at virtual worlds often made me question the distinction between the virtual and the actual, and sometimes to the extent that there seemed very little difference), but more that the work on multiplicities, socio-materialism and post-humanism that we've been reading prompts some rather challenging thoughts about what we do as literacy researchers - well, let's say social science researchers in general - with our dominant structuralist accounts of meaning-making and our almost doctrinal acceptance of social constructivism.