Wednesday, June 30, 2010

Return to the series!



Computer problems interrupted my sequence of posts on the ESRC seminar series final conference, but fortunately in the meantime the wonderful Sheila Webber has gathered together a range of resources. There's a set of pics on Flickr (I stole the one above), a chatlog, and a couple of YouTube videos. They're all linked from Sheila Webber's blog, please have a look. It's an excellent record of the event.

Wednesday, June 23, 2010

Literacies in virtuality

I notice that yesterday's Prezi doesn't always show up. It seems to in Firefox and Safari, but not in Explorer. Strange. So today I'm showcasing a student video that should work...I think it's really good! Does it link well to the second seminar series theme? Well it might, and that all depends on your conception of literacy. Recently Gillen and Barton (2010) seem to have been quoted a lot, defining digital literacy as 'the constantly changing practices through which people make traceable meanings using digital technologies.' Throughout the series we have been examining these practices, noting their multimodal nature and the ways in which the boundaries between reading and writing, between production and consumption are repeatedly blurred. It's also become apparent that within many digital environments the text is not only multiple but contains individual points of view. Each inhabitant sees and experiences Second Life from a unique perspective; no two Twitter streams will look the same, an so on. Point of view becomes an ever more important dimension as readers and writers construct their own journeys through the textual landscape. Along with this we've noted the development of new narrative vehicles and encountered complex questions of authorship, and repeatedly asked how these new kinds of texts map on to curriculum areas like media studies, English, drama or literacy. So in some ways, Helen Nixon summed it up when she asked how far can we stretch the term literacy before it ceases to be useful?

Tuesday, June 22, 2010

What is the virtual, anyway?


In virtual worlds on Prezi - these are the four themes that seem to me to have dominated the virtual worlds seminar series (link). I'm just taking the first today, which is the problematic nature of notions of virtuality. I considered applying Lefebvre, because in a sense some virtual worlds seem to work in opposition to other spaces (heterotopias) and others seem to mirror them (isotopias) - but this sort of analysis hinges on the distinctiveness or even the separation of the virtual from the everyday and the series has made me question this. So that drives me back to interrogating the concept of the virtual. So we think of the virtual as 'almost', an approximation or a movement towards something more real; we regard it as an 'as if' world, a simulation of the more familiar, it is 'quite similar' to the everyday, but always, as Deleuze and Guattari suggest it is defined in relation to 'the real'. In our uses of the term virtual, the word reality is bracketed or elided. On Saturday I suggested that one of the most common uses of the word was in describing a virtual learning environment - a place where virtually no learning at all takes place! But our discussions on the virtual took us further on as we saw that many non-digital experiences shared the same charcteristics that have begun to associate with the virtual. Viewing film, immersive book reading, drama, role play and fantasy games are good examples of when an imaginative parallell world is conjured into being...and these sorts of experiences are interwoven with mundane reality just as virtual world gameplay is. Players and inhabitants of the metaverse engage in multiple textual worlds in which the distinction between online and offline becomes arbitrary. Constance Steinkuehler's 'constellation of literacy practices' is a very helpful description of this. There is a continual to-and-fro movement between RL and VL which suggests that any distinction between the two should be more precisely defined than we have tended to do so far.

Sunday, June 20, 2010

Researching virtual worlds



Yesterday's conference ended the ESRC Seminar Series in an appropriately celebratory style in Second Life - attracting a varied and engaged international audience. In the morning I had a brief spot, summarising some of the main themes that have emerged in the course of the five seminars and I'll be posting that up in the next couple of days. For now though, my immediate impressions are of the different ways in which research is addressing children and young people's engagement with virtual worlds. There are 3 basic orientations. The first is simply to plot what's going on in the metaverse - essentially various interpretations that look for demographics beneath the general statistics offered by organisations like K-Zero and the Kaiser Foundation. There are some built-in difficulties such as the shifting allegiancies of age groups, the problem of determining regional variations and how to look further than statistics about the number of accounts. In a rapidly changing market there is a danger that by the time you publish it your data is out of date. The second orientation is to treat virtual worlds as texts, to look at their social affordances, their communicational possibilities or the identity positions that they offer to inhabitants and visitors. This holds considerable fascination and offers all sorts of challenges - perhaps the greatest of which is how to produce an account that takes into consideration how children and young people read or read against these texts, what sorts of resistance, subversion or parodic uses they create. The third orientation is to try to understand the sense and the meanings that these users actually make as they enter virtual worlds, how they evaluate the experience and their own levels of sophistication and critique. Here there may be a degree of rich description, but the usually difficulty in saying anything that is more general - which simply goes to illustrate that these orientations are by no means new, and simply reframe existing challenges in how we interpret and understand textual landscapes and the interactions that take place within them.

Thursday, June 17, 2010

Saturday's conference



It's the final conference of the ESRC Seminar Series 'Children and young people's digital literacies in virtual online spaces' at the University of Sheffield on Saturday. We have a great line-up with presentations from Victoria Carrington, Cassie Hague and Sarah Payton from FutureLab, and Bill Lord. Paul Coulton will be orchestrating some mobile mayhem. In the afternoon the conference migrates to Second Life where we have Peggy Sheehy, Rebecca Black and Constance Steinkuehler. If you can't join us in RL the conference venue in SL is here. That's 2:00pm BST on the InfoLit Island. It'll be a great event!

Monday, June 14, 2010

Media literacy



Gus Andrews was very entertaining at NMC. She spoke about the making of The Media Show with some examples (not this example I don't think, but I chose it because I fell for a number 5). You can find out more here. This constitutes a particular approach to critical media literacy - perhaps, at route it's an inoculation model, but I must say I like the way it's done.

Saturday, June 12, 2010

Reading new media



Today was the end of NMC 2010. The final keynote by John Seely Brown was a thought-provoking look at non-formal learning, with the suggestion that this involves the same dispositions (habits of mind) that are at the heart of 21st Century learning with new media - debatable but interesting. The conference has been dominated by video presentations and projects, like the one above, which has some interesting contradictions. I'm sure the kids enjoyed the choreography and the opportunity to dance, wave books and work to the BEP song. But the project enlisted the so-called new media to promote an old medium (nothing wrong in that), yet no-one is actually reading or really demonstrating any of its benefits!

Friday, June 11, 2010

NMC Conference



In yesterday's opening keynote at the NMC Conference, Mimi Ito was as thought-provoking as ever. The 'hook' for the audience was the webcam lipsync meme on YouTube as an instance of new media practice. Apparently having its genesis in Gary Brolsma's Numa Numa with its 37 million views, she used the example and its subsequent development to make points about production and learning. Posing the question of how, as educators, we can leverage informal learning and develop critical media literacy.



Mimi's 3 themes were the movement from originality to appropriation; stocks of knowledge to flows of knowledge; and assessment to reputation, the last of which was illustrated by the AMV work and these were set against the backdrop of blurring boundaries between school/out-of-school, popular/mainstream culture, formal/informal learning and so on. We wondered whether her 3 themes really did capture something new or whether they are better conceived of as a continuum for mapping specific kinds of activity and engagement.

Sunday, June 06, 2010

Integrating technology

Let's Go Water Quality trial from CeLeKT on Vimeo.

This is an interesting short video that includes mobile phones and QR codes in some school science work on water quality. The traditional teaching looks a bit scary, but the students seem to be engaged in some good quality learning in which technological tools serve a useful purpose. This is part of a suite of projects hosted by the Centre for Learning and Technologies at Linnaeus. Full details are available here.

Wednesday, June 02, 2010

Social media spaces



I've been reading Matt Locke's blog recently. Matt is Channel 4's Education and New Media Commissioner. Being an enthusiast for typologies and lists I'm rather taken with his six spaces of social media. It's an idea he first came up with three years ago, but it still works. The six spaces are secret spaces (SMS, MMS, IM), group spaces (Facebook, Myspace, Bebo), publishing spaces (Blogger, Flickr, YouTube), performing spaces (Second Life, World of Warcraft), participation spaces (Meetup, Twitter) and watching spaces (mobile tv). Here's the original post. And in the pic you'll see the poster for the amazing ESRC Seminar Series dissemination conference. This, in true style, will happen in a number of spaces - face-to-face in Sheffield, on Twitter, and in the afternoon in Second Life (here).

Sunday, May 30, 2010

Immersion and ambiguity


Britta ended her talk on Friday with this provocative video 'Immersion', originally featured on the New York Times site. It's the second time I've seen it and I can't help feeling that it seems like a criticism of new media because of the way in which some of the gleeful expressions are juxtaposed against violent audio tracks from the videogames. For me it also edits out some important features like reflection, decision-making, problem-solving and, of course, collaboration. But interestingly not everyone sees it like that. Others I talked to on Friday just see the level of immersion - and maybe the idea that gamer kids have other (newer?) pleasures, and I think that was Britta's reading of it. On reflection it's a real test case in multimodality, because somethings are clearly communicated but others are open to interpretation. Should we care about the author's intentions? Or, even if we knew them, would they be relevant? Presumably a written account of the topic of immersion in videogames would require some point of view, and perhaps a more closed set of meanings (interestingly, point of view has an alternative meaning here). I'm not arguing that that would be better, of course. Just different. Any views on the video?

Saturday, May 29, 2010

Mind blending



Yesterday was the fifth in the ESRC Seminar series 'Children's and young people's digital literacies in virtual online spaces ' and brought the focus onto classroom innovation. It was a fascinating combination with Angela Colvert on ARGs in school, Steve Thompson on children producing internet radio (using Audacity in Wordpress), Martin Waller on ClassroomTweets and other interesting things and Britt Pollmuller on animation and Machinima (she's using Fraps and Second Life). Here's more detail on the programme. Uniting themes for me were the emphasis on playful and creative meaning-making across a number of virtual/actual and digital/traditional textual spaces. So, although I never liked that whole bandwagon of 'blended learning', the presentations actually showed us different sorts of blending - or a weaving together of semiotic systems to create what Margaret Mackey has described as slippery texts. All told a very stimulating day as one of the participants observed.

Wednesday, May 26, 2010

Hope?



One can only wonder whether our new coalition government’s package of education reforms will do anything at all to reduce the inequities of our system. The market logic of the proposed increase in academies (schools deemed to be successful through accountability measures) doesn’t seem particularly promising. And in Higher Education, despite widening participation, we learn from Sir Martin Harris, the Director of Offa, that the ‘most advantaged 20 per cent of the young population are now around seven times more likely than the most disadvantaged 40% to attend the most selective institutions’ (here). Reading this against Annette Laureau’s well-written and nuanced account of unequal childhoods in America just reinforces the view that inequality is deeply embedded in both cultures, and is just lightly touched by the rhetoric of hope and opportunity.

Tuesday, May 04, 2010

Questions of identity



Wandering around the Lodo district of Denver is like remembering a past with its imposing warehouses which stored the spoils of intense agricultural and industrial activity. Each of these brick-built buildings now repurposed as loft accommodation with boutiques and smart cafes at ground level bears the fading painted sign of the former proprietor - each an identity lost in time. It seemed like a fitting end to a conference in which identity was often mentioned yet never fully explored. And that set me thinking that apart from developing more powerful theories of identity we need to ask why it so often enters the contemporary discourses of social and cultural theory, of literacy and education research. Is it simply a circulating discourse with no identifiable origin, or is it part of the post-modern condition, a state of affairs where we no longer have religion to tells us who we are, in which we no longer play a part in the grand narratives of the industrial age, where we are no longer embedded in close-knit communities, and increasingly less anchored to time and space? This is the sort of position that Giddens articulates in his conception of late modernity and provides the conditions for the obligation to continuously perform narratives of the self. A considerable amount of the commentary on youth online and analyses of new digital literacy practices appears to provide evidence of this as studies reveal how their participants produce and perform identities in remixes and collages of popular culture. But this sort of activity clearly varies across populations, and in some cases the real identity work is a struggle to enter this world whilst remaining faithful to a more deep-rooted sense of one's social position. For me, the idea of identity and particularly identity and meaning-making remains central, but it seems to invite further interrogation.

Sunday, May 02, 2010

High-Tech Tots



Went to an early session today - High-Tech tots explored the intersections between literacy and technology in early childhood. Marina Bers work (see above) on robotics in the early years was fascinating. She described how young children might first understand some basic principles by a role-play of programming their teacher...a metaphorically loaded idea. But on the more practical level she and her colleagues help young children to programme robots with 'smart' wooden blocks and that's impressive work. Nicola Yelland was also very good on problematising play as a concept. This enriched yesterday's reflections on playful spaces. In these cases play was presented in terms of adult designed spaces populated by material objects (also designed by adults) in which children were encouraged to engage in creative and informal activity. They varied to the extent to which adult intentions might impact on children's learning. The book which showcases the work is called High-Tech Tots, so I went straight to the publishers' stand at AERA to grab a copy. There I was told it was for display only, so I helped myself to some promotional lip-salve as recompense!

Saturday, May 01, 2010

Finding a space



Why Cecilia Henriquez and Jessica Robles' work on expert identities in table-top games was placed with our work on SNSs under a title of Digital Identities is a mystery only AERA organisers could solve, but interestingly the juxtaposition was useful not least because it set us thinking of how apparently dissimilar topics shared some commonality. Both constitute social spaces in which relational and identity work is done, and in which learning is not directly related to curricular content areas. And in this sense they also share some similarities with virtual worlds. So are there spaces in school in which these kind of activities can find a comfortable home? There seem to be two kinds of responses to this. One is trying to open some spaces in educational contexts which are not so driven by curricular constraints, and in sensitive ways, so that when the cool enters school it doesn't cease to be cool. The other is to do pioneering work like Sasha Barab in which transformative play gets linked to curricular goals. Both seem worth exploring.

Friday, April 30, 2010

Connecting sites



Ruth sent me this political comment on a hung parliament today via Blackberry Messenger. It was a good reminder of nearly-now connectivity and family networking. It didn't need a comment, she knew I'd like it. The theme continued for me as I tried to keep track of AERA delegates I know via mobile phone and text messages. And then I enjoyed listening to Amy Stornaiuolo and Glynda Hull talking about the Kidnet project. This is work that draws on social networking to create extra school/ school-based links between students in the US, India, South Africa and Norway. The issue of using literacies and multimodal representations to communicate cosmopolitan understandings across sites in an 'educational' way is interesting. I'm not sure at what point it ceases to be social networking and becomes educational networking, particularly when the public dimension often seen as a hallmark of Web 2.0 is removed. You can learn more here, where you log in with 'guest' and use 'space2cre8' as password.

Thursday, April 29, 2010

A sense of one's place


Restricted networks might serve to entrap socially excluded young adults. In a previous post I suggested that all the hype around Web 2.0 could be irrelevant to these young people. SNSs often thicken existing ties in localized networks and face-to-face friendship groups and so may simply compound social inequities. I felt uneasy with the concept of ‘restricted networks’ because of the deficit implied. In a way it could be more about a misapprehension of a ‘sense of one’s place’ which Bourdieu argues leads one to exclude oneself from places one is excluded from (1984:471). Then perhaps the discourses of exclusion circulate and solidify social position. The high point of an otherwise tedious transatlantic flight was reading Reay, Crozier and Clayton’s lucidly argued piece on working-class students in HE. From a very different perspective it deals with some similar issues about shifting identities, social networks and the tensions involved in crossing boundaries.

Friday, April 23, 2010

Virtual World Watch



Last night after I'd finished teaching on Adobe Connect I took a few students along with me to the Infolit iSchool in Second Life to listen to a talk by John Kirriemuir who runs Virtual World Watch. monitored the use of environments such as Second Life by academics in UK universities and colleges. Virtual World Watch monitors the use of environments such as Second Life by academics in UK universities and colleges. You can see the slideshow here. John (Silversprite Helsinki in SL) had lots of interesting things to say and some great examples. I was quite struck by how he said that most UK universities had some sort of a presence - or at least some kind of activity in Second Life. You couldn't say the same about schools.

Wednesday, April 21, 2010

Digital Literacy



Cassie Hague and Sarah Payton Of FutureLab have done some great work in providing guidance and examples of digital literacy in the classroom. Their handbook and I quote - aims to introduce educational practitioners to the concepts and contexts of digital literacy and to support them in developing their own practice of digital literacy in classroom subject teaching and in real school settings. The handbook is supported by video case studies of digital literacy in practice. Great stuff, and it's good to see plenty of reference to Web 2.0 for Schools (Davies and Merchant, 2009)!