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Thursday, May 21, 2015

Digital literacy in the classroom 

In a current piece of writing we've been asking why an expansive view of new literacies is hard to realise in practice. We note that some innovative teachers are able to incorporate 21st Century literacies in their classroom practice whilst others find it hard. Part of that difficulty comes from competing curriculum priorities, the extensive blocking of websites, and conflicting messages about the role of technology in learning. For example, media discourses continue to polarise opinion, reporting here on the positive influence of banning mobiles in school, here on the negative effects of video gaming and here on girls' online reading. As always the studies are more nuanced than the headlines suggest, but the media reports still bolster dichotomous viewpoints. In the face of this it is timely to consider something a bit more sophisticated than the old 'is technology good or bad' question. We should be asking how particular digital literacy practices relate to activity, interaction and engagement, and then how they might benefit (or disadvantage) their users. New literacies won't go away - and anyway we're rather powerless to check their advance, but we can as educators help in promoting efficacious uses of hardware and software.

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Comments:
I think digital literacy is the most essential thing to have in the classroom for young kids to get familiar with latest modes of technologies and innovations for fun based learning for them.
 
As always the studies are more nuanced than the headlines suggest, but the media reports still bolster dichotomous viewpoints. In the face of this it is timely to consider something a bit more sophisticated than the old 'is technology good or bad' question.
 
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