
Saturday, July 31, 2010
Discourses in time

Friday, July 30, 2010
Selective attention
This video caught my attention partly because it so clearly states its intention. I suppose it could be seen as a good example of getting public engagement in research using YouTube. But I was also interested in the whole phenomenon of ‘inattentional blindness’ or the idea that if you're not focusing attention on something you can hardly be said to perceive it. Not only did it remind me of Goffman’s idea of ‘civil inattention’ in which we notice but don’t stare (codified as politeness) but on a deeper level it made me think of the cultural scripts or ideologies which we are more often than not blind to. These implicit ideologies frame our view of the world; masquerading as common sense they are experienced as ‘the way things are’. Gramsci has a great way of describing these ideologies as ‘a product of the historical process...which has deposited in you an infinity of traces without leaving an inventory.’ (Gramsci, 1995:324). The work involved in seeing the gorilla is slight in comparison, but the underlying principle of focus, or should I say critical focus, seems to me to be analogous.
Friday, July 23, 2010
Mapping place
Tuesday, July 20, 2010
Changing place
Augmented (hyper)Reality: Domestic Robocop from Keiichi Matsuda on Vimeo.
I'm intrigued and slightly disturbed by our first glimpses of what augmented reality might look like. In a comment in an earlier post I posed the question of what happens to theories of place-based practice when virtual space overlaps or annotates a physical space. The video above - which Karen Wohlwend showed at the UKLA conference suggests how this might play out. The Junaio app for the iphone provides a foretaste of AR, but I'm not particularly attracted to the idea of staring at the world through a smartphone. Nevertheless the idea of being able to access deeper levels of information about real world places is attractive, but as the video suggests it could provide all sorts of information that we might wish to filter out. Maybe here's yet another reason for returning to the critical?
Saturday, July 17, 2010
The future of critique
Wednesday, July 14, 2010
Blurring

Tuesday, July 13, 2010
Literacies in place
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In a previous post I wrote about the emphasis on place and space that characterised the CSNL conference, and this thread continued through the UKLA International Conference in Winchester. In the Focus Day, which addressed multilingual/plurilingual issues it was an everpresent theme right from Christine Helot's explorations of language politics and pedagogy in Alsace to Dina Mehmedbegovic's nuanced look at place-referenced autobiographical writing in London schools. Although the International Conference keynotes didn't directly reference the significance of location, Barbara Comber returned to the theme with a delightful exploration of place-based pedagogies. The critical literacies symposium which included Hilary Janks and Helen Nixon provided more illustrations of the significance of place and its interconnections across time and space through the stories of the cameleers - the Afgani migrants to Adelaide. Since I've been thinking about what happens to geosemiotic approaches when virtual space overlaps or annotates a physical space, this provided me with an alternative perspective in the sense that the particularity of place is always infused with stories from elsewhere whether in terms of personal/family narratives or other texts. And so Margaret Mackey's poignant auto-bibliography, her own multimodal literacy history, illustrated this in another way. Part of her experience growing up in Newfoundland was simply about family, that most personal space, but then the influence of books and TV with a distinctly North American feel showed how that took 'place' in a wider socio-historical context. But Roy Rogers (and Trigger), the Lone Ranger (and Silver) had a much wider currency. I was struck by the way in which these TV narratives with their proto-global distribution became loaclised. As Margaret was crawling through wet grass of semi-rural Canada, I was riding the arms of a sofa in urban England - both of us embodying those cowboy narratives of the 1950s in different ways and anchoring them to the spaces we variously inhabited using, of course, the materials at hand to make our different meanings. In a rather different way, Dylan Yamada-Rice had already pointed us to the specifics of place-as-text through her fascinating visual explorations of London and Tokyo. Google StreetView makes the particularity of place instantly and globally available as the image above shows. Here I'm captured pruning the holly tree at home last summer - virtual space overlaps and annotates physical space!
Tuesday, July 06, 2010
Generation re-wind
This little video's gone viral with its easy-to-digest dystopia/utopia message. It's an interesting example of how the affordances of the moving image can subvert the linearity that is usually associated with the written word. Maybe calling it a palindrome-poem is a bit of a stretch...but what's really interesting is the way the Lost Generation meme moves from parody to critique as the Lost Generation Sucks illustrates pretty well.
Sunday, July 04, 2010
CSNL summer conference
Wednesday, June 30, 2010
Return to the series!

Computer problems interrupted my sequence of posts on the ESRC seminar series final conference, but fortunately in the meantime the wonderful Sheila Webber has gathered together a range of resources. There's a set of pics on Flickr (I stole the one above), a chatlog, and a couple of YouTube videos. They're all linked from Sheila Webber's blog, please have a look. It's an excellent record of the event.
Wednesday, June 23, 2010
Literacies in virtuality
I notice that yesterday's Prezi doesn't always show up. It seems to in Firefox and Safari, but not in Explorer. Strange. So today I'm showcasing a student video that should work...I think it's really good! Does it link well to the second seminar series theme? Well it might, and that all depends on your conception of literacy. Recently Gillen and Barton (2010) seem to have been quoted a lot, defining digital literacy as 'the constantly changing practices through which people make traceable meanings using digital technologies.' Throughout the series we have been examining these practices, noting their multimodal nature and the ways in which the boundaries between reading and writing, between production and consumption are repeatedly blurred. It's also become apparent that within many digital environments the text is not only multiple but contains individual points of view. Each inhabitant sees and experiences Second Life from a unique perspective; no two Twitter streams will look the same, an so on. Point of view becomes an ever more important dimension as readers and writers construct their own journeys through the textual landscape. Along with this we've noted the development of new narrative vehicles and encountered complex questions of authorship, and repeatedly asked how these new kinds of texts map on to curriculum areas like media studies, English, drama or literacy. So in some ways, Helen Nixon summed it up when she asked how far can we stretch the term literacy before it ceases to be useful?
Tuesday, June 22, 2010
What is the virtual, anyway?
In virtual worlds on Prezi - these are the four themes that seem to me to have dominated the virtual worlds seminar series (link). I'm just taking the first today, which is the problematic nature of notions of virtuality. I considered applying Lefebvre, because in a sense some virtual worlds seem to work in opposition to other spaces (heterotopias) and others seem to mirror them (isotopias) - but this sort of analysis hinges on the distinctiveness or even the separation of the virtual from the everyday and the series has made me question this. So that drives me back to interrogating the concept of the virtual. So we think of the virtual as 'almost', an approximation or a movement towards something more real; we regard it as an 'as if' world, a simulation of the more familiar, it is 'quite similar' to the everyday, but always, as Deleuze and Guattari suggest it is defined in relation to 'the real'. In our uses of the term virtual, the word reality is bracketed or elided. On Saturday I suggested that one of the most common uses of the word was in describing a virtual learning environment - a place where virtually no learning at all takes place! But our discussions on the virtual took us further on as we saw that many non-digital experiences shared the same charcteristics that have begun to associate with the virtual. Viewing film, immersive book reading, drama, role play and fantasy games are good examples of when an imaginative parallell world is conjured into being...and these sorts of experiences are interwoven with mundane reality just as virtual world gameplay is. Players and inhabitants of the metaverse engage in multiple textual worlds in which the distinction between online and offline becomes arbitrary. Constance Steinkuehler's 'constellation of literacy practices' is a very helpful description of this. There is a continual to-and-fro movement between RL and VL which suggests that any distinction between the two should be more precisely defined than we have tended to do so far.
Sunday, June 20, 2010
Researching virtual worlds
Thursday, June 17, 2010
Saturday's conference

Monday, June 14, 2010
Media literacy
Saturday, June 12, 2010
Reading new media
Today was the end of NMC 2010. The final keynote by John Seely Brown was a thought-provoking look at non-formal learning, with the suggestion that this involves the same dispositions (habits of mind) that are at the heart of 21st Century learning with new media - debatable but interesting. The conference has been dominated by video presentations and projects, like the one above, which has some interesting contradictions. I'm sure the kids enjoyed the choreography and the opportunity to dance, wave books and work to the BEP song. But the project enlisted the so-called new media to promote an old medium (nothing wrong in that), yet no-one is actually reading or really demonstrating any of its benefits!
Friday, June 11, 2010
NMC Conference

Sunday, June 06, 2010
Integrating technology
Let's Go Water Quality trial from CeLeKT on Vimeo.
Wednesday, June 02, 2010
Social media spaces

Sunday, May 30, 2010
Immersion and ambiguity
Britta ended her talk on Friday with this provocative video 'Immersion', originally featured on the New York Times site. It's the second time I've seen it and I can't help feeling that it seems like a criticism of new media because of the way in which some of the gleeful expressions are juxtaposed against violent audio tracks from the videogames. For me it also edits out some important features like reflection, decision-making, problem-solving and, of course, collaboration. But interestingly not everyone sees it like that. Others I talked to on Friday just see the level of immersion - and maybe the idea that gamer kids have other (newer?) pleasures, and I think that was Britta's reading of it. On reflection it's a real test case in multimodality, because somethings are clearly communicated but others are open to interpretation. Should we care about the author's intentions? Or, even if we knew them, would they be relevant? Presumably a written account of the topic of immersion in videogames would require some point of view, and perhaps a more closed set of meanings (interestingly, point of view has an alternative meaning here). I'm not arguing that that would be better, of course. Just different. Any views on the video?