Sunday, July 04, 2010
CSNL summer conference
Wednesday, June 30, 2010
Return to the series!

Computer problems interrupted my sequence of posts on the ESRC seminar series final conference, but fortunately in the meantime the wonderful Sheila Webber has gathered together a range of resources. There's a set of pics on Flickr (I stole the one above), a chatlog, and a couple of YouTube videos. They're all linked from Sheila Webber's blog, please have a look. It's an excellent record of the event.
Wednesday, June 23, 2010
Literacies in virtuality
I notice that yesterday's Prezi doesn't always show up. It seems to in Firefox and Safari, but not in Explorer. Strange. So today I'm showcasing a student video that should work...I think it's really good! Does it link well to the second seminar series theme? Well it might, and that all depends on your conception of literacy. Recently Gillen and Barton (2010) seem to have been quoted a lot, defining digital literacy as 'the constantly changing practices through which people make traceable meanings using digital technologies.' Throughout the series we have been examining these practices, noting their multimodal nature and the ways in which the boundaries between reading and writing, between production and consumption are repeatedly blurred. It's also become apparent that within many digital environments the text is not only multiple but contains individual points of view. Each inhabitant sees and experiences Second Life from a unique perspective; no two Twitter streams will look the same, an so on. Point of view becomes an ever more important dimension as readers and writers construct their own journeys through the textual landscape. Along with this we've noted the development of new narrative vehicles and encountered complex questions of authorship, and repeatedly asked how these new kinds of texts map on to curriculum areas like media studies, English, drama or literacy. So in some ways, Helen Nixon summed it up when she asked how far can we stretch the term literacy before it ceases to be useful?
Tuesday, June 22, 2010
What is the virtual, anyway?
In virtual worlds on Prezi - these are the four themes that seem to me to have dominated the virtual worlds seminar series (link). I'm just taking the first today, which is the problematic nature of notions of virtuality. I considered applying Lefebvre, because in a sense some virtual worlds seem to work in opposition to other spaces (heterotopias) and others seem to mirror them (isotopias) - but this sort of analysis hinges on the distinctiveness or even the separation of the virtual from the everyday and the series has made me question this. So that drives me back to interrogating the concept of the virtual. So we think of the virtual as 'almost', an approximation or a movement towards something more real; we regard it as an 'as if' world, a simulation of the more familiar, it is 'quite similar' to the everyday, but always, as Deleuze and Guattari suggest it is defined in relation to 'the real'. In our uses of the term virtual, the word reality is bracketed or elided. On Saturday I suggested that one of the most common uses of the word was in describing a virtual learning environment - a place where virtually no learning at all takes place! But our discussions on the virtual took us further on as we saw that many non-digital experiences shared the same charcteristics that have begun to associate with the virtual. Viewing film, immersive book reading, drama, role play and fantasy games are good examples of when an imaginative parallell world is conjured into being...and these sorts of experiences are interwoven with mundane reality just as virtual world gameplay is. Players and inhabitants of the metaverse engage in multiple textual worlds in which the distinction between online and offline becomes arbitrary. Constance Steinkuehler's 'constellation of literacy practices' is a very helpful description of this. There is a continual to-and-fro movement between RL and VL which suggests that any distinction between the two should be more precisely defined than we have tended to do so far.
Sunday, June 20, 2010
Researching virtual worlds
Thursday, June 17, 2010
Saturday's conference

Monday, June 14, 2010
Media literacy
Saturday, June 12, 2010
Reading new media
Today was the end of NMC 2010. The final keynote by John Seely Brown was a thought-provoking look at non-formal learning, with the suggestion that this involves the same dispositions (habits of mind) that are at the heart of 21st Century learning with new media - debatable but interesting. The conference has been dominated by video presentations and projects, like the one above, which has some interesting contradictions. I'm sure the kids enjoyed the choreography and the opportunity to dance, wave books and work to the BEP song. But the project enlisted the so-called new media to promote an old medium (nothing wrong in that), yet no-one is actually reading or really demonstrating any of its benefits!
Friday, June 11, 2010
NMC Conference

Sunday, June 06, 2010
Integrating technology
Let's Go Water Quality trial from CeLeKT on Vimeo.
Wednesday, June 02, 2010
Social media spaces

Sunday, May 30, 2010
Immersion and ambiguity
Britta ended her talk on Friday with this provocative video 'Immersion', originally featured on the New York Times site. It's the second time I've seen it and I can't help feeling that it seems like a criticism of new media because of the way in which some of the gleeful expressions are juxtaposed against violent audio tracks from the videogames. For me it also edits out some important features like reflection, decision-making, problem-solving and, of course, collaboration. But interestingly not everyone sees it like that. Others I talked to on Friday just see the level of immersion - and maybe the idea that gamer kids have other (newer?) pleasures, and I think that was Britta's reading of it. On reflection it's a real test case in multimodality, because somethings are clearly communicated but others are open to interpretation. Should we care about the author's intentions? Or, even if we knew them, would they be relevant? Presumably a written account of the topic of immersion in videogames would require some point of view, and perhaps a more closed set of meanings (interestingly, point of view has an alternative meaning here). I'm not arguing that that would be better, of course. Just different. Any views on the video?
Saturday, May 29, 2010
Mind blending
Wednesday, May 26, 2010
Hope?

Tuesday, May 04, 2010
Questions of identity

Sunday, May 02, 2010
High-Tech Tots

Saturday, May 01, 2010
Finding a space

Friday, April 30, 2010
Connecting sites

Thursday, April 29, 2010
A sense of one's place

Friday, April 23, 2010
Virtual World Watch

Wednesday, April 21, 2010
Digital Literacy

Tuesday, April 20, 2010
JECL anniversary!

Friday, April 16, 2010
Risk and experimentation

I have a chapter on UK teens' social networking as new literacy in this fine-looking volume edited by Donna Alvermann. As I'm looking back over the data ahead of this year's AERA conference in Denver, I've been struck by how the teenagers in my study were poised between the overlapping discourses of risk and experimentation. Their engagement with Facebook and Bebo was marked by caution. The social networking of some was monitored by their parents and they were all aware of the public nature of what they wrote - how universities, employers or new friends might read their pages in different ways. And they were also aware of some of the potential difficulties associated with friending 'randoms', particularly in the light of high profile media stories of stalking, grooming and worse. The teenage girls were accutely aware of how they presented themselves in their profile pictures. 'Pouting' was described as 'ridiculous' and some thought a head-and-shoulders shot should include some evidence of clothing 'just in case'. At times, reading the data, it almost felt that they were hypersensitised to risk through repeated doses of e-safety. Yet, interestingly, at the same time there was evidence of innovative and creative activity, playfulness as well as careful attention to managing sensitive social relationships and how these might be enriched, supplemented or mediated by their digital practices.
Thursday, April 15, 2010
Collaboration?

Monday, April 12, 2010
Lounge rocks
In a short break from the more serious blog reflections, here's YouTube working its magic again - lounge music from the archive, complete with some helpful subtitling. It makes it so accessible across all imaginable cultural divides. Well, most anyway!
Friday, April 02, 2010
Connect-ing

Monday, March 29, 2010
The heterogeneous text
Thursday, March 25, 2010
Mobile interstices
Tuesday, March 23, 2010
Restricted networks
Friday, March 19, 2010
Pivotal point?
Thursday, March 18, 2010
Decentring the text
Wednesday, March 17, 2010
Vocab
Saturday, March 13, 2010
Friending on Facebook
Tuesday, March 09, 2010
Seminar 4 already!

I can't believe we're on to Seminar 4 in the ESRC series already! Here's the programme!
March of the Penguins
Anna Peachey, Open University
This presentation focuses on the Disney-owned virtual world Club Penguin. Club Penguin is an international exemplar for internet safety in massively multiplayer environments targeted at children (6-14), making it a popular choice for parents wanting to support their children's participation in online game play and early social networking. However ‘safety' in this instance is based on constructs of credentials, and critics suggest that parents should be more concerned about the subliminal learning that is mediated by and within this highly sophisticated environment. The presentation will explore how playing in Club Penguin helps to develop digital literacy skills in young people, and consider some of the advantages and disadvantages of being a Penguin.
Learning practice in social worlds
Diane Carr, Andrew Burn
http://learningfromsocialworlds.wordpress.com/
London Knowledge Lab, Institute of Education, University of London
This paper is about how and what people learn in two different online worlds. Initially we report on learning practices in the massively multiplayer online role playing game, World of Warcraft. WoW is a game. It has goals, rewards, missions and conditional progression. It might be said to offer a curriculum of sorts. It does not follow that expertise is attained or assessed in predictable ways by its players. Attention then turns to Second Life, an online social world. We focus on a particular community (machinima makers) in order to explore competence, expertise and literacy in this context.
Online discussion
Catherine Beavis, Deakin University, Australia.
Being him rather than the puppet master: boys, being, gaming and literacies
Alex Kendall, University of Wolverhampton
Drawing on evidence from a qualitative study, Just Gaming , of young men's ‘talk' about the categories of gaming, reading and viewing this paper explores the ways boundaries are constructed, insulated and transgressed by participants for different performance contexts and audiences. Attention is paid to the opportunities for the frivolous, in the serious Maclurian sense, kinds of playing at being that on-line and off-line gaming seems to offer young men particularly in contrast to their own accounts of a wider range of literacy practices, most especially those contextualised by institutionalised practices of school or college. Towards a conclusion Maclure's notion of the ‘baroque' is evoked to consider what new kinds of pedagogical narratives might be called for if education is to successfully enable young people to (re)read the “textualized stories of their lives” (Kehler and Grieg 2005:367).
Wow!
Saturday, March 06, 2010
What's on your mind?

Wednesday, March 03, 2010
One thousand posts

Tuesday, March 02, 2010
Self accounting

Monday, March 01, 2010
This week last week

Friday, February 26, 2010
DIY danger

Wednesday, February 24, 2010
DIY media
Well I suppose this is DIY media - me introducing this paper on participation for students - and for that matter everyone else. It's another instance of the consumer becoming the producer on the read-write web. And in an attempt to blur boundaries just a bit more, here's Ruth's DIY media of last October/November in Paris!
Tuesday, February 23, 2010
Literacy in print

Here's Colin and Michele's 'DIY Media' from Peter Lang - out now! I have a chapter called 'Visual Networks' in it which explores Flickr (again!). The book looks like a great addition to the series, and to emerging work on new literacies - and I can't wait, as usual, until I get my own copy. Also just out is Debra Myhill and Ros Fisher's Special Issue of JRR 'Writing development: cognitive, sociocultural, linguistic perspectives.' It's good to have a feature on writing, but thumbing through I note a distinct absence of the digital - which is a shame, because that's where a lot of writing seems to be happening. A while back the latest RRQ dropped through my letter box. I was really impressed with 'A Review of Discourse Analysis in Literacy Research: Equitable Access', which has so many authors I'm not going to list them (sorry folks!). But it's an excellent review and I'm going to repeat myself, here, but these essay reviews are an extremely strong feature of RRQ. Long may they thrive!
Saturday, February 20, 2010
Scrappage

Friday, February 19, 2010
From down under?
Wednesday, February 17, 2010
Identities
Tuesday, February 16, 2010
Hall of mirrors
Friday, February 12, 2010
Critical media literacy
Wednesday, February 10, 2010
Knowledge procured through doubt
In Galileo's last speech in Brecht's great play, he talks about the pursuit of science demanding a kind of courage: 'It deals in knowledge procured through doubt'. Well there's a distinct absence of doubt around as Krotoski strides around in her blue coat occasionally stopping to caress her Macbook. In episode two of the Digital Revolution we're treated to more of the 'triumph of freedom over control, thanks to the internet' rhetoric. Geeks show us how it's possible to get round state firewalls and we get a lot of swivelling eyeballs - for instance from an over-enthusiastic Clay Shirky (too much coffee?). But when Jeff Bezos from Amazon talks about freeing-up information, surely we must have one or two incklings of doubt. Don't get me wrong I love Amazon. I even like the way it tries to read my mind and tell me what I want to read - that's clever shopping. So Bezos runs an intelligent and very reliable bookshop that scares the hell out of traditional booksellers. If freedom is about being able to buy more or less what you want when you want it, that's OK; but I thought it was a bit more than that. For once I found myself in agreement with Andrew Kean, blogging here. The clips on Twitter in Iran and networked Climate Change camps were OK, but I want more searching analysis for my licence fee. A freedom to doubt.