Wagga Wagga is a great little place. There's a picture of the Lagoon I took yesterday evening. I'm so fortunate to be so well looked after. Today I've been up to the university and in between meeting people I've been reflecting on Stephen Turner's ideas about emulation. They've got rather mixed up in my mind with something from Philip Roth, which I think is so neatly expressed. He's introducing the central and charismatic character, Mr Cantor. Here goes: 'His athletic, pigeon-toed trot was already being imitated by the playground kids, as was his purposeful way of lightly lifting himself as he moved on the balls of his feet, and the slight sway, when he walked, of his substantial shoulders. For some of the boys his entire bearing had become theirs both on and off the playing field.' (Nemesis:13) There goes my role model!
Monday, December 05, 2011
History of use
Wednesday, November 30, 2011
Mobile literacy
I've been reading David Parry's call for what he calls ‘mobile literacy’ (here). He identifies three areas of focus. These are understanding information access, understanding hyperconnectivity and understanding the new sense of space. The first is about encouraging students to use mobile devices to search for (and presumably evaluate) information, and to appreciate the differences and similarities between this and desktop searches. Hyperconnectivity is about using and understanding how social media can connect learners with those outside the immediate classroom context in advantageous ways (selective use of Twitter is offered as an example). And finally, the new sense of space is about developing an appreciation of how mobiles can be used to mediate one’s experience of the material/physical world through so-called augmented reality applications and the whole gamut of data-enriched geo-location.
Friday, November 25, 2011
Who owns me?

This is me at Monday's conference. I didn't notice anybody take a picture (not that I mind), and then I found it later on in the week on the Cloudworks site. So I've re-appropriated it - but in so doing I was aware of the complexity. Does someone else own that image? Is it the person who took it ... or does it belong to Cloudworks? And then in an instant, by clicking it, I reclaimed it, and now decide to upload it to my blog. Mmm...now Google owns Blogger, and so is it the case that Google owns my image, as well as my thoughts, and my searches? In the end it's not very important to me, but in a week in which the Leveson Inquiry into phone-hacking and media intrusion has heard some frightening testimonies from those who have been pursued, you can't help reflecting on the underlying issues - the ease at which images can be captured and distributed is only one of these. Intent and affect must come into this though. John (yes, I think he was the clicker in question) meant no harm, and I certainly didn't feel any. So everything is OK; but when does this cross the border into become not OK? I hasten to add that I'd already given my permission to being video-recorded, and I have no problem with anyone's conduct at the event - I'm just reflecting on the issues! Cut and paste these words at your peril!
Monday, November 21, 2011
Mobiles
Mobile practices in everyday life
View more presentations from edsghm
I really enjoyed speaking at the SoMobNet roundtable - it was great to be part of the conversation. You can tune into some of the debate on cloudworks, but I think you have to join to comment. I learnt about some interesting work across European and in one instance beyond Europe. Joining together perspectives from learning, Web 2.0, media and technology made it a rich fare. My slides probably make little sense without the narrative, but that's how it should be!
Saturday, November 19, 2011
Shaping narratives
There are some quite persuasive arguments about how narratives shape our view of the world, and recently I've been thinking about how researchers' narratives help to create the field. In digital literacies our narratives are often future-focused, in that they attempt to imagine the next generation of technology, or the skills that will be needed in the twenty-first century workplace. These narratives are shaped by other imaginaries, in which we are always being drawn into the future, rather than propelled by the past. I caught part of Lucy Powell's History of the New on the radio, in which she locates the Industrial Revolution as the point at which a 'cult of newness' began to challenge the authority of tradition. Gazing at the future is the hallmark of modernism, and it seems that the pull of the future still disciplines our thinking. There's an interesting synergy between this fascination with newness and the ethos of consumerism. In an era when the past was best, and when things were made to last one would have little interest in new fads and products; now we are always on the lookout for the next generation, the next version and so on. Why darn it if you can buy a new pair? Why make do with the existing pair when the new ones are so much better? We're sold newness in the guise of improvement. The concept of advantageousness, which I've been playing around with quite a lot lately, is a slippery beast - but I think it helps to ask the question - it gives a much-needed critical take. At least if we ask what are the advantages of a Kindle, for example, we can justify our purchase! And then we can take that further, and ask under what conditions it is advantageous, who is it advantageous to and so on.
Friday, November 18, 2011
Mobiles on the train

Mobile technologies suggest mobile subjects, and it may be that we best see these devices springing into life, as it were, when we too are mobile. Take railway journeys, for example, they are punctuated by the beeps, pings and buzzes of mobile message alerts - the ringtones that are familiar, more or less the same, or perhaps unusual - but still recognizable as such.
Friday, November 11, 2011
Mobile social networks

The October issue of Orange’s Explore magazine is out! Pictured above, you'll see that the background image is a dense mesh of intersecting fibres. Their fiery yellows, oranges and reds criss-cross to form an image that calls to mind familiar diagrammatic representations of social networks. The device itself - the Blackberry Curve - appears to glow, as a live hub, in the centre of these interconnections. It promises that you will be ‘always connected to your social networks’, and you can be sure that the social networking icons of Facebook and Blackberry Messenger (BBM) are displayed on the screen. They are; and what's more, the icons are tagged with the white star on a red circle that indicates that new messages have arrived! You consume. They produce.
Monday, November 07, 2011
Smart/not smart?
I found John Naughton's article (from last July) useful in thinking about the ways of the mobile market. Are mobiles becoming the ultimate symbol of a consumer society - an overpriced toy with bags of gadget-appeal or are they not just an object of desire, but a really useful thing to have? Naughton warns us that 'we are on the slippery slope towards a much more controlled, less open, internet. If these trends continue, then it won't be all that long before a significant proportion of the world's internet users will access the network, not via freely programmable PCs connected via landline networks, but through tethered, non-programmable information appliances (smartphones) hooked up to tightly controlled and regulated mobile networks. And if that happens then the world will have kissed goodbye to the internet's revolutionary potential.' I think he identifies a trend - but it's one among many. In a sense, if you can connect to anything, you just experience the advantages of mobility, but then again you may be paying for it!
Monday, October 31, 2011
Uncanny valley

The Spielberg/Jackson Tintin certainly does 3D CGI animation well. But the movie hasn't gone down well with critics in the UK for two reasons: firstly, and this is an old debate, because it dumbs down Hergé (see Lezard here) and secondly, because of the CGI effect itself. I find the latter more interesting because I've been writing about visual realism, using Bolter & Grusin's (2000) notion of 'transparent immediacy'. They suggest that media-technology is advancing towards ever more life-like representations. So one critique of Tintin brings in Masahiro Mori's idea of the 'uncanny valley'. This idea suggests that the closer that representations resemble the real, the more that small inaccuaracies will derail us. Actually that didn't happen to me at all, but I'm glad to have learnt about the valley. You can read about that here.
Tuesday, October 25, 2011
Imagining the virtual

A number of commentators have drawn attention to the symbiotic relationship between popular narrative and technological innovation. The ways in which these stories are told relates strongly to the cultural legacies appropriated by the teller; it is possible to tell stories of the construction of virtuality that derive from Scandinavian fairy tales, from early Soviet science fiction, and from a variety cinematic genres. If narratives of hidden kingdoms, parallel universes and alternate realities capture our imagination - and the evidence is that they do, then it is entirely predictable that virtual worlds (or online gameworlds) might do the same. At least in part, radical innovations such as virtual worlds have been shaped by wider cultural narratives.
Monday, October 24, 2011
Digital Literacies 2.0
As we embark on an exciting new JISC-funded project 'Digital Futures in Teacher Education', the old challenge of defining what we mean by digital literacy has raised its head once again. In Writing the Future, published in Literacy in 2007 I argued the case for digital literacy as a kind of writing - one that was largely dependent upon alphabetic representation. Although the argument conceded that what counts as writing has expanded with new technology, it was, in hindsight, quite a tradional view. In that paper I also acknowledged that writing is now commonly found in the company of other forms of representation - in other words one couldn't avoid what the multimodalists were saying! My motivation was to save digital literacy from the technologists and to claim it for the literacy experts, who in my opinion have a far more sophisticated understanding of meaning-making. I also wanted professional literacy educators to wake up, and face up to the changes brought through the emergence of digital communication. But in four years, quite a lot has happened. For a start practice in educational institutions has changed quite a bit (although perhaps rather unevenly), but also the digital literacies movement has taken on a life of its own. A significant aspect of that is widespread discussion about digital literacy in the university sector. I'm not sure whether all the interpretations that have subsequently become attached to digital literacy are helpful, but nevertheless I feel obliged to revisit my own ideas. There's something about these versions of digital literacy that don't quite work for me. Well, let's say that firstly I'm not happy with skills, and secondly I'm not happy with the recursive argument that digital literacy is about preparing people to praticipate in a digital society. But, on the other hand it's easy to complain - I haven't got my new version completely thought through yet! I can see, though, that it will have the following ingredients: a new mindset (after Lankshear&Knobel, 2011); choice and creativity (Willett, Robinson &Marsh, 2008); meaning-making and social participation (Davies&Merchant, 2009); interlinked or networked spaces (Burnett, 2011) and maybe even something about new kinds of writing/reading (Merchant, 2007). That's not enough yet, but probably enough to suggest a different sort of emphasis.
Thursday, October 20, 2011
Practice accounts
It was great to meet Stephen Kemmis yesterday, ahead of my visit to Charles Sturt University. In his seminar,Stephen gave a lucid account of his theory of practice: the architecture of practice, and ecologies of practice. The inter-related dimensions of 'saying', 'doing' and 'relating' work well as an account of literacy practices, particularly when studied in their 'natural habitat'. I was particularly drawn to his idea that practices have a life of their own - one that weaves its way across time and place. I also felt that the 3 dimensions provide a useful lens for looking at the processes that constitute academic literacy practice. Like one or two others in the audience I wanted a stronger account of how power patterns practices. By doing away with the mediating influence of social institutions that you find in Bourdieu, Kemmis's theory needs a stronger account of how practices reproduce values, ideologies and unequal distributions of resources.
Sunday, October 09, 2011
Technology and things
I'm back on Verbeek now, and quite appreciating the critique he makes of Latour. There's no doubt that he knows his way around the old actor network stuff, and there's a good survey of the ideas. I like the basic quote he pulls out from Latour: 'You could as well imagine a battle with the naked bodies of the soldiers on the one side and a heap of armors and weapons on the other' (1997:77). And he uses this to summarise why it is so problematic to separate humans from technology. This is the point on which Ihde builds when he says: 'Were technologies merely objects totally divorced from human praxis, they would be so much 'junk' lying about. Once taken into praxis one can speak not of technologies 'in themselves', but as the active realtional pair, human-technology.' (Ihde, 1993:34). This line of argument allows Verbeek to shift our attention to the ways in which humans and their devices shape each other. Good stuff.
Wednesday, September 28, 2011
Back in the world

There's been a bit of technical glitch which is now fixed, and so I'm back in Barnsborough once again! And that's quite strange - the same old 'place', familiar, even the bits I'd forgotten about. So I snapped myself outside the police station as a memento. I remember what it's like inside, but I didn't return. I know the cells. So is it a place? Well, that's the experience I report. Boellstorff would say that. He would argue that it's an act of homo faber: a created world 'for human sociality' (p. 237) in other words a distinct place. But what sort of relationship does it have to the 'actual' world? Is it an extension, a parallel world, an imaginal space, a mulimodal palimpsest, and does it matter? That's the debate I'm currently exploring in the book chapter. I think it's at this point that I may need help from my co-author!
Sunday, September 25, 2011
Naming cyberspace

Marking Penguin's reissue of six of William Gibson's novels, yesterday's Guardian ran a good article on the godfather of cyberpunk. Most of it is drawn from the Paris Review (here), but what is so interesting is Gibson's account of how he coined the term 'cyberspace'. There's no reason to doubt him, is there? I was reminded of the way that Jaron Lanier claimed the term 'virtual reality'. Because these histories are recent, the people are still around to tell the story. Like 'virtual reality', the term 'cyberspace' has entered the vocabulary in a way that makes us think we know what we're talking about when often we don't. It's ten years now since I wrote a paper titled 'Teenagers in Cyberspace' (here), but I'll own up and say that at that time I hadn't read 'Neuromancer'. It was pure imitation, I'd heard the term cyberspace, liked it and used it. And so it goes on. The cyberspace/virtual reality meme really was nailed by Gibson as the Guardian article explains: 'Case, the hero of Neuromancer (1984), applies the dermatrodes of his cyberspace deck to his forehead, powers it up and jacks in to the matrix, his "inner eye" sees a "transparent 3D chessboard extending to infinity", on which, or in which, is "a graphic representation of data abstracted from the banks of every computer in the human system".' The idea was a stunning mash-up of drug sub-culture and what new technology was beginning to promise, and it generated a fascinating interplay between this imagined future and what computer labs were trying to develop.
Saturday, September 24, 2011
Digital-analog circuits

'The analog is always a fold ahead' (Massumi, 2002:143). He really does have a way with words. And sometimes he gets quite cross. You can almost hear him fuming and saying 'twaddle' under his breath when he writes this: 'A commonplace rhetoric has it that the world has entered a "digital age" whose dramatic "dawning" has made the analog obsolete. This is nonsense. The challenge is to think [...] the co-operation of the digital and the analog, in self-varying continuity.' (2002:143). He may sound cross, but it's still a convincing argument. He develops this by illustrating how the digital always connects to the virtual through the analog. In other words to paraphrase his 3 examples word-processing involves analog operations: the digital is just what happens behind the scenes/screens, in between encoding and decoding; music, unless entirely synthesized, may be 'digital', but the digital is sandwiched between its disappearance into code and its reaappearance as C minor, or whatever; hypertext is open in its analog recepetion. And so as the man says 'the digital always circuits into the analog.' (138). So think on!
Tuesday, September 20, 2011
You don't say

What you don't say or write about can be as interesting as what you do. I mean this in a particular kind of way, though - not in the sense of self-censorship, or anything like that, but with reference to the ideas that seem to slide away in the act of expression. In writing about virtual reality and virtual worlds, I've been noticing this. A small tribe of ideas scurry away into the darkness each time I approach them. Partly this is because they don't really belong in the daylight of what I'm writing about. But I thought I'd sketch an approach here. Describe the hidden people, why not? The tribe belong to the fellowship of strong social constructionism. To begin with, I started thinking a year or so ago, that the socially constructed space of a virtual world (I think Gibson talked about a 'consensual hallucination') was a pretty good guide to how things actually work when we strip away the taken-for-grantedness of what we call reality. So reality forms from data as we experience or co-construct it. We inhabit a consensus reality which is established through some pretty sophisticated programming. The little that I know about consciousness studies seems to point in this direction. Work in that field suggests that the selectivity imposed upon us by the limited bandwidth of our perceptual faculties makes the world appear in a particular way to us. That takes you to a sort of psychological constructionist point of view. I don't know if that's an official term, but it has the right sort of feel to me. Philosophically, of course, that leads one to ask if there's anything really out there at all. The example of the virtual world can be helpful in addressing this. There is something there (of course), but we create it at the same time that it creates us. What's more its created out of stuff that we wouldn't recognise as a virtual world in the first place. So it gets metaphysical. I imagine the discussion on the holodeck 'There's something out there, but it's not what you think it is.' Thinking about the virtual can, in this respect, be quite powerful. I think. OK, maybe its best not to write it after all, but I'm glad I tried!
Thursday, September 15, 2011
Returning to the virtual

I've been (re)turning to the virtual, once again. Yesterday I was interviewed in SL by a docotoral student. That was interesting because I hadn't been there for a while. Also, although I've conducted interviews in virtual worlds before (and have written and talked about this quite a bit) this was actuallythe first time I'd been the interviewee. That's interesting, because in this particular situation all I had was chat - in other words there was no sound and, as it played out, our avatars were stationary. So, apart from the experience of being in that particular part of cyberspace, the communicative interplay was just the writing. And although in some ways I was my avatar, my answers (and of course the questions that provoked them) were those of Guy Merchant. At the same time I continue to explore the virtual in my writing. I'm exploring how online environments have distinguishing characteristics that set them apart from other contexts, but suggesting that they should not be dismissed as not being real. In developing an alternative perspective, I take the view that virtuality bridges the material world and the world of information and data, or as Sakr (2008:8) argues ‘Virtuality is a negotiation between materiality and information.’ This negotiation regularly takes place through interactions between people and technology - perhaps that interview illustrates some of this.
Monday, September 05, 2011
More virtual
I've been looking back at writing on virtual reality and virtual worlds to help me in shaping my editorial contribution to the forthcoming publication 'Virtual Literacies'. First of all I tracked down a copy of an interview with Jaron Lanier (Journal of Communication 42:4), a rather wide-ranging piece from 1992, which will be useful background. It seems widely held that Jaron coined the phrase 'virtual reality', and this seems about right. Morningstar and Farmer's (1991) piece on Lucasfilm's Habitat uses cyberspace and virtual world throughout. The latter is a chapter from 'Cyberspace: First Steps', a collection edited by Benedikt - and this is a fascinating piece. I reckon that it would interest a broad readership because of the fascinating insights it gives into virtual citizenship, governance and of course design. These guys designed a commercially viable system which could support a population of thousands. I think that's a first, but need to check my facts. All of Second Life is prefigured here: 'users can communicate, play games, go onadventures, fall in love, get married, get divorced, start business, foundreligions, wage wars, protest against them, and experiment with self-government.' But if that's not your bag, it's still worth a read because they tell the story of creating and then populating a world so well. In the beginning it was an idea and then people started logging on, and that changed everything!
Subscribe to:
Posts (Atom)