Thursday, May 21, 2015
Digital literacy in the classroom
here on the positive influence of banning mobiles in school, here on the negative effects of video gaming and here on girls' online reading. As always the studies are more nuanced than the headlines suggest, but the media reports still bolster dichotomous viewpoints. In the face of this it is timely to consider something a bit more sophisticated than the old 'is technology good or bad' question. We should be asking how particular digital literacy practices relate to activity, interaction and engagement, and then how they might benefit (or disadvantage) their users. New literacies won't go away - and anyway we're rather powerless to check their advance, but we can as educators help in promoting efficacious uses of hardware and software.